admin on October 16th, 2010

Although this collection isn’t about games, it is an interesting narrative revealed through web browsing. In particular, this passage is striking in the context of non-linear narrrative and a kind of wayfinding through information: “This particular collection of books was the outcome of a series of escalating searches on the World Wide Web. Deploying a search [...]

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admin on October 11th, 2010

UCSC Hosts Symposium on Narrative Intelligence: AI Approaches for Games and Fiction DATE: October 14th, 2010 — 9:30am to 5:30pm LOCATION: UCSC Campus, Engineering 2, Room 599 PRICE: Free (though UCSC parking pass required) HOSTED BY: The UCSC Center for Games and Playable Media. Co-sponsored by the Digital Arts and New Media program and Institute [...]

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admin on October 10th, 2010

This is a useful little list from IGN. It outlines the 10 most overused plot devices in games.  If you don’t have time to read the entire list, here’s the short version: (complete article here) Secret Organizations Plotting Conspiracies, Possibly Relating to World Domination Uncovering Long Lost Remnant of Something Fulfilling a Prophecy Killing the [...]

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admin on October 2nd, 2010

Freeman suggests the use of character diamonds to help generate effective characters. This character diamond generator creates character diamonds easily and quickly. They are not perfect characters, but are good characters ever perfect characters? http://aii.lgrace.com/documents/html/character_diamond_generator.php About Character diamonds: “A Character Diamond is a tool for developing more engaging characters in movies and novels. Writers should [...]

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